and another thing about heat map is that, since the base tracking system is not a pin-pointing icon anymore, you can actually bring back paintballs as an optional tech that allows you to have access of pin-pointing icons of 5th gen games again. If your heat map is informative enough, you can stick with it. However, using paintballs, while still cumbersome, will now be more rewarding for the extra effort you put in.
I disagree with the MHW scoutflies just being something to mindlessly follow, if you are paying attention to where the tracks of specific creatures are you can start to learn the routes and areas those monsters go. After a while of this I can generally tell where a monster is likely to be before I even start the hunts and I'm always guiding my party without the need for the scoutflies sometimes.
perhaps make it so that you can enable various reserch ranks, for if you want a 'here is monster, go kill' exsperience, or if you want to exspirience the thrill of the hunt you can increase the size of or disable the heat map(for if you want to check your understanding of the creature)
A good idea is to implement the weekly bounty sistem from Genshin Impact. How it works is that the first time you get to a new area you have to work up your "reputation" by doing small tasks and favors to the locals, random quests help too, then you are alowed into the "reputation system" in the area therefore you get weekly tasks and bounty assignments. The bounty has you eliminate a big treat and tells you the specific weekness and invulneravilities of the subject. Once you accept the bounty it gives you a heat map to go find "it" initially you had to find tracks but latter they removed that step. This systemp, along with your flavor tests, gives the player a mayor reason to engage in Hunting as it gives you a clear advantage to reward you studing the monster, also it would double down in the element/status part of the game. For example when you find out the specific monster you study the tasks previous to the encounter, lets say you hunt a Rathian, you find out from your tracking that she shed wet scales meaning she just had a bath. This matters because the residual water increases the Rathians natural weakness to lightning making it 50% more effective. In the same account Rathians are resistant to fire, this weet satate would make her 100% resistant to fire, wich is a bad idea to hunt a Rathian with fire in the first place. This would clearly reward and punish people that pay or don't pay attention to the monster wekknesses, also for casual players that don't want to engage with it make it clear that you need elementless weapons, therefore you don't get to use cool element weapons if you are just going to ignore hunting, sure you can use them but if your bounty is inmune to your element you will only do raw damage instead completly removing elental flashes from your weapon attacks. Personaly I tend to use Nargacuga and Serigious weapons in order to forsake over spcialisation and streamline my weapon progresion, I have tried weapon specificity in parts games and you just don't have enough incentive to bother with all elements and statuses.
As someone who constantly gets reccommended MH games to satisfy my desire to hunt monsters, but who doesnt find them fun because they aren't a 1 hour build up to a 10 second fight, does anyone here have any reccommendations?
if i remember from watching my friend play red dead redemption 2 the hunting has lots of your solutions as the basis for hunting special animals and normal ones
Nitpicking about the use of the word "hunter"? It's a game bro. These creatures aren't even real.
I'd actually argue that Monster Hunter World lets you follow tracks and other markings/excretions which gives you points depending on how fresh they are, has you traverse large maps, requires you to change your loadouts depending on what you are hunting, and forces you to think about how to employ fight/flight tactics with not only your quarry, but any other potential predators. There is also the use of scout flies, which act like bloodhounds. Monster "hunting", in other words.
Cabela's games don't make you a "hunter" either, just because it's a popular name in sporting goods, but you don't see people talking about that because those games are terrible bargain bin filler, right up there with 2K sports games that come out every year.
I am obviously super late to the party on this, but I feel like a lot of these kinds of discussions about hunting in Monster Hunter don't give Rise enough credit. As this video points out, yeah, Rise totally removes the aspect of tracking the monsters, after the old games made it boring and World made it kinda janky and overly gamified. But I completely disagree that Rise encourages just sprinting straight to the monster ASAP and doesn't engage with the 'hunting' phase at all.
See, in absence of tracking mechanics… Rise's method of representing the hunt, player knowledge of the monsters and their environments and all, is instead found in the MAPS. If you're a speedrunner, yes, there's no hunt phase. But for anyone else? Spiribirds can be responsible for half your HP and stamina. Endemic life can offer powerful status effects, free rides, bonus items and healing. And all those things spawn in the same place every hunt. So as you play, you learn the maps, the best routes through them, where to find the most useful tools. You can, yes, just sprint straight to the monster, but these are pretty major rewards for taking some time to first scout out the area, prepare, and attack only once you're ready, with the environment on your side and a battle plan- You can open a hunt dealing thousands of totally free damage, with massively boosted stats, with just like 3 minutes of prep to prove you've bothered to engage with the world.
12:42 I disagre. Kind of… MHW was the first game that I got in to in the MH series because I actually learned the map. Rath nests are always here when you do damage to it it will run here or *there*, if it wants to heal or ear it goes *here*. The scout flies helped me by showing me exactly where, but after enough hunts I learned the flies don't always take me the best or fastest route. Or if I fall from the path how to get back up
I think people who really care about hunting should try out TheHunter: Call of the Wild. (and maybe even try it without the U.I.)
It'll reveal how much they care about the "hunting" aspects a lot in terms of immersion. Maybe a spin off game can have a more realistic hunting feature, but monster hunting is just a fighting game called monster hunter. The meat is in the fighting.
Players will just optimize the hunting out of it to get to the fight faster. It's why psychoserum exists. Known spawn locations also don't really help. Players will just run towards the monster immediately after learning where they are.
In general though the vast majority of a quest is spent fighting not hunting even though the series is called "monster hunter".
Hunting is such a small thing compared to fighting in a quest. (we have weapons with various fighting moves for a reason)
Again maybe a spin off that is similar to TheHunter:Call of the Wild would work, but it'll have to be very different from what most people like and balanced around that.
Not attacking and waiting for the monster to walk to an area with more suitable terrain with ledges, walls, closer spaces where the monster's mobility is limited kind of resembles hunting afterall
Can't agree with you on World's tracking. I often ignored and sometimes disabled scout flies and enjoyed tracking monsters, only relying on my knowledge and the tracks they leave Also I really enjoyed learning maps in this game and think it's another important thing you should have mentioned. Knowing where you can gather specific materials or where you might lure a monster to use your surroundings against it is really great
Yeah dude, i don't know what you are talking about. Ive been hunting since I was a kid and i do it by spinning around with two large knives while jumping up and down and throwing paintballs at the animals when they try to run away all while a friend plays a recital on a hammer that doubles as a musical instrument to get me hyped up. Thats exactly like monster hunter. Hell i even throw feces at jaguars if they show up while im hunting something else.
idk about this, I feel like worlds system is perfect already, in early games I'd never focus on the map instead following the scoutflies, but cause the scoutflies would diverge path to show gatherings on the ground, I would end up looking around me and actually soak in the beautiful world, I never tunnel visioned into just focusing on the scoutflies, + in endgame I ignore the scoutflies cause I alr know the monsters locations, so its really not mindless at all, Idk about the others tho
TBH, I always found the "wander aimlessly and try to find the monster" aspect of the MH series really boring. I'm glad Rise streamlined it away, so I could spend more time fighting the monster. I play MH for the combat system and multiplayer experience, not so I can wander around the wilderness looking for tracks. While it's true that Monster Hunter doesn't do a good job simulating the more tedious elements of hunting, that's a good thing.
TBH, I always found the "wander aimlessly and try to find the monster" aspect of the MH series really boring. I'm glad Rise streamlined it away, so I could spend more time fighting the monster. I play MH for the combat system and multiplayer experience, not so I can wander around the wilderness looking for tracks. While it's true that Monster Hunter doesn't do a good job simulating the more tedious elements of hunting, that's a good thing.
One thing that I feel was missed potential in Rise was making use of the verticality and traversal to better find Monsters. I've been playing with the map off, and having to explore a bit to find the monster definitely fits more with the movement and the endemic life buffs. Though I would like something that provides some guidance. Something like a high up lookout point where you could send out something to help find the target or that lets you see some sign of thier presence like falling trees or an electric glow from far away would have been cool.
It's honestly less of an issue with diverging from the legacy features or not fulfilling the fantasy and more of an issue of the new systems could come together to work really well in a way only rise could (assuming wirebugs and endemic buffs aren't returning) but it doesn't. I don't care about most of the other things people always harp on about rise vs world vs legacy games, but this is probably least favorite thing about Rise. I quite like rise so I don't think that's saying to much though.
One thing that I feel was missed potential in Rise was making use of the verticality and traversal to better find Monsters. I've been playing with the map off, and having to explore a bit to find the monster definitely fits more with the movement and the endemic life buffs. Though I would like something that provides some guidance. Something like a high up lookout point where you could send out something to help find the target or that lets you see some sign of thier presence like falling trees or an electric glow from far away would have been cool.
It's honestly less of an issue with diverging from the legacy features or not fulfilling the fantasy and more of an issue of the new systems could come together to work really well in a way only rise could (assuming wirebugs and endemic buffs aren't returning) but it doesn't. I don't care about most of the other things people always harp on about rise vs world vs legacy games, but this is probably least favorite thing about Rise. I quite like rise so I don't think that's saying to much though.
Well I'm late to the party, but I still think World did it rather well. While I get how ppl complain about scoutflies cluttering the screen & snapping the player's camera, the way World introduced the quests was still very good in terms of showing their general habitats World being my 1st MH Game, ofc I got immersed in the world instantly, poking around with everything I had in Low Rank (including the Hunter's Notes). The Assignments have alot of monster tracks scattered around the general area that specific monster would roam, like the Tobi-Kadachi quest where it's footsteps can be found around the mid section of the ancient tree where it roams. Add on top of the fact that Tobi fights so well on tree tops, it gave the impression that it would usually be found around spots with walls (tree trunks) it could jump onto. Afterwards when hunting Tobi, there would alr be a general idea of where Tobi could be. Hunter Notes also show the basics of which locale monsters would spawn, like Rathian can be found in Ancient Forest & Wildspire Waste. Based off these information, it can be assumed that Rathian would roam the Western part of Wildspire Waste (near the Silent Forest) more often.
I think a important part of MH games with emulating "Hunting" is to make a world as immersive and interesting as MH World. The second the game is able to reel in a player's interest and immerse themselves in the environment, the player will naturally read through more text about it. Playing Rise after experiencing Iceborne, MHFU & MHGU, I wasn't as interested in reading the lore Rise has to offer, which I can say feels like 2 reasons 1. I alr know alot of the things about this game, based off the first few games I played, I don't think there's much to learn from reading the text. I have no insentive to go through everything slowly, since in my previous MH experiences, I have alr reached the point of just "Quest, Hunt, Return". 2. The locales don't look interesting, but I don't get to see it. The different maps in Rise are interesting, alot of details of by gone civilization, or remnants of conflicts. But all of these just zip past me cuz Wirebug & Palamutes move so fast. It's like how sitting in a car, u can go very far places very fast, but if u drive too fast it's easy to miss the details around ur home, compared to walking. I end up only looking at Battle Zones most of the time I enter maps, not really learning much about the environment. U could say "yeah well u could just NOT use them", but that goes back to the 1st point. WHY should I not just zip past everything, if I alr play the previous entries. WHAT is there for me to SEE in this new game? what is my INSENTIVE to enjoy the environment, if a game does not insentivise me to poke with an aspect of it's content, why would I bother with it?
If I were to take a different game as example to why insentive is important, TLoH: Trails. I don't particularly like reading, I prefer watching & listening to videos. But that series made me enjoy reading mountains & mountains of text for days on end. The Story is interesting, so I read. The World is interesting, so I read. The NPCs are interesting, so I read. There are miss-able items, so I search(completionist mindset yes). The series made me read through all it's text because it insentivised me to. I don't do it cuz "Oh I bought this game, so I have to enjoy 100% of it's content). The battle system of the 1st game of the series was complex, but since the battles were easily won(normal mode), I never bothered poking around with it's supposingly complex skill equipping system.
so basically, MH World did it very well, it used more other parts of the game to tell hunters what and how the monster behaves. A more important part to the game should be to incentivize Old & New Hunters to immerse themselves in the world from the get go, otherwise the "Hunting System" no matter how well it's done, Old Hunters will find it tedious, while New Hunters will find it off-putting.
Well I'm late to the party, but I still think World did it rather well. While I get how ppl complain about scoutflies cluttering the screen & snapping the player's camera, the way World introduced the quests was still very good in terms of showing their general habitats World being my 1st MH Game, ofc I got immersed in the world instantly, poking around with everything I had in Low Rank (including the Hunter's Notes). The Assignments have alot of monster tracks scattered around the general area that specific monster would roam, like the Tobi-Kadachi quest where it's footsteps can be found around the mid section of the ancient tree where it roams. Add on top of the fact that Tobi fights so well on tree tops, it gave the impression that it would usually be found around spots with walls (tree trunks) it could jump onto. Afterwards when hunting Tobi, there would alr be a general idea of where Tobi could be. Hunter Notes also show the basics of which locale monsters would spawn, like Rathian can be found in Ancient Forest & Wildspire Waste. Based off these information, it can be assumed that Rathian would roam the Western part of Wildspire Waste (near the Silent Forest) more often.
I think a important part of MH games with emulating "Hunting" is to make a world as immersive and interesting as MH World. The second the game is able to reel in a player's interest and immerse themselves in the environment, the player will naturally read through more text about it. Playing Rise after experiencing Iceborne, MHFU & MHGU, I wasn't as interested in reading the lore Rise has to offer, which I can say feels like 2 reasons 1. I alr know alot of the things about this game, based off the first few games I played, I don't think there's much to learn from reading the text. I have no insentive to go through everything slowly, since in my previous MH experiences, I have alr reached the point of just "Quest, Hunt, Return". 2. The locales don't look interesting, but I don't get to see it. The different maps in Rise are interesting, alot of details of by gone civilization, or remnants of conflicts. But all of these just zip past me cuz Wirebug & Palamutes move so fast. It's like how sitting in a car, u can go very far places very fast, but if u drive too fast it's easy to miss the details around ur home, compared to walking. I end up only looking at Battle Zones most of the time I enter maps, not really learning much about the environment. U could say "yeah well u could just NOT use them", but that goes back to the 1st point. WHY should I not just zip past everything, if I alr play the previous entries. WHAT is there for me to SEE in this new game? what is my INSENTIVE to enjoy the environment, if a game does not insentivise me to poke with an aspect of it's content, why would I bother with it?
If I were to take a different game as example to why insentive is important, TLoH: Trails. I don't particularly like reading, I prefer watching & listening to videos. But that series made me enjoy reading mountains & mountains of text for days on end. The Story is interesting, so I read. The World is interesting, so I read. The NPCs are interesting, so I read. There are miss-able items, so I search(completionist mindset yes). The series made me read through all it's text because it insentivised me to. I don't do it cuz "Oh I bought this game, so I have to enjoy 100% of it's content). The battle system of the 1st game of the series was complex, but since the battles were easily won(normal mode), I never bothered poking around with it's supposingly complex skill equipping system.
so basically, MH World did it very well, it used more other parts of the game to tell hunters what and how the monster behaves. A more important part to the game should be to incentivize Old & New Hunters to immerse themselves in the world from the get go, otherwise the "Hunting System" no matter how well it's done, Old Hunters will find it tedious, while New Hunters will find it off-putting.
I'd honestly be so bold as make monster behavior during fights and outside of them like Shadow of Mordor did. You try to kill an orc with an arrow and then you just find out he enrages if you use a bow, and it's shown to you with a message somewhere in the screen. The same could be added to MH, you hit a monster with what is usually enough to poison them and it isn't poisoned? You get a small pop-up somewhere telling you "You learned that this monster has poison resistance" Same for something like Sonic bombs or traps shenanigans (Rajang, nargacuga, deviljho, for example)
I'd honestly be so bold as make monster behavior during fights and outside of them like Shadow of Mordor did. You try to kill an orc with an arrow and then you just find out he enrages if you use a bow, and it's shown to you with a message somewhere in the screen. The same could be added to MH, you hit a monster with what is usually enough to poison them and it isn't poisoned? You get a small pop-up somewhere telling you "You learned that this monster has poison resistance" Same for something like Sonic bombs or traps shenanigans (Rajang, nargacuga, deviljho, for example)
i disagree with the notion that theres no hunting in the old titles. for 1 you can watch them leave the area and have an exact or aproxamit idea of which area they went to. and with more experiance having that happen without a paintball on youll learn the monsters patterns and where it goes. not to mention as a new player youll learn where monsters sleep so if they are low health and ran away unpaintballed youd know cause you learned it perviously or for example where a monster goes to eat like in 3u rathalos in D island will go to i think only 2 or 3 to eat aptonoth. not saying its perfict but i dont think it should be ignored what the older games had in terms of hunting and learning how to find the monsters. also isnt preperation a part of hunting? which has been less important in the newer games. beyond just what weapons and armor youll take. your items and item managment was a big part of it in the past as well. like in the real world you dont go to hunt an animal without prepairing and taking weapons and equipment you may need, as well as food to keep you going during the search.
i disagree with the notion that theres no hunting in the old titles. for 1 you can watch them leave the area and have an exact or aproxamit idea of which area they went to. and with more experiance having that happen without a paintball on youll learn the monsters patterns and where it goes. not to mention as a new player youll learn where monsters sleep so if they are low health and ran away unpaintballed youd know cause you learned it perviously or for example where a monster goes to eat like in 3u rathalos in D island will go to i think only 2 or 3 to eat aptonoth. not saying its perfict but i dont think it should be ignored what the older games had in terms of hunting and learning how to find the monsters. also isnt preperation a part of hunting? which has been less important in the newer games. beyond just what weapons and armor youll take. your items and item managment was a big part of it in the past as well. like in the real world you dont go to hunt an animal without prepairing and taking weapons and equipment you may need, as well as food to keep you going during the search.
I must say that after starting playing monster hunter shortly after watching this video, I disagree with you, I played the first rank 1 guild quests on MHFU unite, and MHW until the point where you are asked to face Rathalos and Dialos, so my toughts are subject to possible change. But so far, I do get the feel of a "hunt" from MH games, specially due to the preparations you do before a hunt: getting the regular supllies(potions, meals, etc) and the specific items to track, stun, and damage the target monster. but also, due to small tips, such as learning its weak spots. Those two aspects feels specially strong to me when its something I take 1 or 2 failed hunts to learn, for example, I was struggling a lot with Daimyo Hermitaur in FU, then I learned that its head was a weak spot, you can dodge through his legs, and that you can stun him with sonic bombs when he defends itself. That allowed me to prepare and strategize accordingly to the monster I was hunting, and allowed me to beat the crab fairly easily. Another big selling point for me, is the way that the enviroment can affect your hunts, encouraging you to be ready for certain situations, and to use your surroundings for your advantage, one example of that is the Rathalos quest in MHW, you can use the den to drop him down, can make use of some jumping spots to mount him, and also gotta be ready to deal with the rathian possibly trying to mate him, wich you can do if prepared with a dung pod. Another thing that makes me feel like a hunter hunting its prey, is during the end of the hunts in MHW, where the monster becomes unable to walk properly, and starts to run away, only for you to track him down to its nest and attack it while it sleeps.
I must say that after starting playing monster hunter shortly after watching this video, I disagree with you, I played the first rank 1 guild quests on MHFU unite, and MHW until the point where you are asked to face Rathalos and Dialos, so my toughts are subject to possible change. But so far, I do get the feel of a "hunt" from MH games, specially due to the preparations you do before a hunt: getting the regular supllies(potions, meals, etc) and the specific items to track, stun, and damage the target monster. but also, due to small tips, such as learning its weak spots. Those two aspects feels specially strong to me when its something I take 1 or 2 failed hunts to learn, for example, I was struggling a lot with Daimyo Hermitaur in FU, then I learned that its head was a weak spot, you can dodge through his legs, and that you can stun him with sonic bombs when he defends itself. That allowed me to prepare and strategize accordingly to the monster I was hunting, and allowed me to beat the crab fairly easily. Another big selling point for me, is the way that the enviroment can affect your hunts, encouraging you to be ready for certain situations, and to use your surroundings for your advantage, one example of that is the Rathalos quest in MHW, you can use the den to drop him down, can make use of some jumping spots to mount him, and also gotta be ready to deal with the rathian possibly trying to mate him, wich you can do if prepared with a dung pod. Another thing that makes me feel like a hunter hunting its prey, is during the end of the hunts in MHW, where the monster becomes unable to walk properly, and starts to run away, only for you to track him down to its nest and attack it while it sleeps.
I really like your heat map idea. I'd actually like to expand on it a little. For one, I think it would be cool if Palamutes interacted with this system a little bit. Removing the green glow of the scoutflies would make tracks much harder to spot, but maybe the Palamute can point It's nose at nearby tracks to show you them. It would be super cute and flavorful, and it can also serve as an explanation for the heat maps. Your dog gets the scent, so it can narrow down the location of the monster and its tracks.
I'd also suggest a specific way for the heat maps to work. When you grab a track, a question mark icon with a number next to it will appear on your UI. Finding a set of tracks for a separate monster brings up another question mark icon. The number next to it is the order in which you discovered the set of tracks. The ? icons can be targeted by clicking in the joystick, just like targeting a monster in all the other games. The selected target will have it's heat map shown.
The icons will remain as question marks until you sight the monster. This means that tracks that you find won't ever tell you what monster they belong to, just the name of the track itself, like "old footprints," "old gashes," etc. This makes the player actually pay attention to the tracks they find. Say you're hunting a Rathalos. You find some footprints and the heat map leads you to more tracks. Then however, you find some "old scales" that are green instead of red. Any hunter that is paying attention will realize that the track set is that of a Rathian, and will deselect the ? icon and look for a different set.
This rewards the player for the level of monster knowledge that they have. For another example, both Diablos and Glavenus leave "old gashes" on walls. But most will be able to tell that a single slice means a Glavenus, and two slices means a Diablos. Particularly knowledgeable hunters might even be able to tell exactly what they are tracking just based on the shape of the footprint. Their reward naturally comes from the satisfaction of fast and efficient tracking, based entirely on their own knowledge. It would be both immersive and rewarding.
I think near endgame this system can still remain engaging as well. If you make it so that near endgame, all heat maps are shown at the start even before you gather a single track, you can remove some of the tedium. You still keep the icons as question marks until you spot the monster. Having access to the heatmaps however will allow skilled hunters to determine where to look before even leaving the camp. Since the heatmaps show general locations of where tracks are found, if you know where specific monsters generally go, you can narrow down which heatmap likely belongs to the monster you want based on the locations it's showing. For example, if you know that your monster never goes to area 6, you can rule out the heatmaps that shows that there are tracks there. This would hopefully be consistently fun and satisfying for hunters that really get to know their monsters and where they travel, and even for people that aren't as good at that type of map logic, starting with the heatmaps is still an advantage since they can immediately know where to start looking.
I really like your heat map idea. I'd actually like to expand on it a little. For one, I think it would be cool if Palamutes interacted with this system a little bit. Removing the green glow of the scoutflies would make tracks much harder to spot, but maybe the Palamute can point It's nose at nearby tracks to show you them. It would be super cute and flavorful, and it can also serve as an explanation for the heat maps. Your dog gets the scent, so it can narrow down the location of the monster and its tracks.
I'd also suggest a specific way for the heat maps to work. When you grab a track, a question mark icon with a number next to it will appear on your UI. Finding a set of tracks for a separate monster brings up another question mark icon. The number next to it is the order in which you discovered the set of tracks. The ? icons can be targeted by clicking in the joystick, just like targeting a monster in all the other games. The selected target will have it's heat map shown.
The icons will remain as question marks until you sight the monster. This means that tracks that you find won't ever tell you what monster they belong to, just the name of the track itself, like "old footprints," "old gashes," etc. This makes the player actually pay attention to the tracks they find. Say you're hunting a Rathalos. You find some footprints and the heat map leads you to more tracks. Then however, you find some "old scales" that are green instead of red. Any hunter that is paying attention will realize that the track set is that of a Rathian, and will deselect the ? icon and look for a different set.
This rewards the player for the level of monster knowledge that they have. For another example, both Diablos and Glavenus leave "old gashes" on walls. But most will be able to tell that a single slice means a Glavenus, and two slices means a Diablos. Particularly knowledgeable hunters might even be able to tell exactly what they are tracking just based on the shape of the footprint. Their reward naturally comes from the satisfaction of fast and efficient tracking, based entirely on their own knowledge. It would be both immersive and rewarding.
I think near endgame this system can still remain engaging as well. If you make it so that near endgame, all heat maps are shown at the start even before you gather a single track, you can remove some of the tedium. You still keep the icons as question marks until you spot the monster. Having access to the heatmaps however will allow skilled hunters to determine where to look before even leaving the camp. Since the heatmaps show general locations of where tracks are found, if you know where specific monsters generally go, you can narrow down which heatmap likely belongs to the monster you want based on the locations it's showing. For example, if you know that your monster never goes to area 6, you can rule out the heatmaps that shows that there are tracks there. This would hopefully be consistently fun and satisfying for hunters that really get to know their monsters and where they travel, and even for people that aren't as good at that type of map logic, starting with the heatmaps is still an advantage since they can immediately know where to start looking.
I absolutely loved freedom unite when I was a kid, although I did hate it when the monster were getting their cheeks clapped and theyād bitch it and run away from me š
Because my dumbass doesnt like to read i didnt know that THAT is why we have the owl in the first place. I just thought it was as simple as being a poogie replacement
So actually in the 2nd gen there was something similar to what you said but it wasnāt for all monsters. The magazine āHunting lifeā gave clues to what monster like tigrex kut ku and such did and were they liked to stay overall. The magazine said khezu lives in the caves of snowy mountains and swamp region. And khezu spawn is literally area 3 of artic ridge. But they gave up on this in later gens
I think you have an excellent idea here. To address the researching about Master Rank and such, I had an idea that you could possibly do additional Master Rank research in that case. With the addition of the camera, let's say there's a recording feature implemented in the future, or even just the camera is fine. You can record scenes of Master Rank monster behaviors, deviations in their attack patterns, new patterns, more extreme forms of ailments the monsters can cause, etc. Furthermore, you can record environmental things as well, such as the behavior of other monsters in the area when your target is around (in the case of Deviljho or some other invasive species that doesn't belong to a locale).
All of these can be compiled, and, if you're like me and have a sudden disparity in funds between HR 70 to HR 300, this optional research can be sold to line your pockets, as well as, in-universe, assist the Guild. In addition to this, you can even have bonus content unlocked from doing this optional research, like extra quests that have more unique cat and mouse dynamics in them or something that really tests your monster knowledge, with cosmetic and unique layered weapon rewards.
@haydenlee8332
22.04.2024I actually like the heat map idea.
and another thing about heat map is that, since the base tracking system is not a pin-pointing icon anymore, you can actually bring back paintballs as an optional tech that allows you to have access of pin-pointing icons of 5th gen games again. If your heat map is informative enough, you can stick with it. However, using paintballs, while still cumbersome, will now be more rewarding for the extra effort you put in.
@shadowsareepic134
22.04.2024I disagree with the MHW scoutflies just being something to mindlessly follow, if you are paying attention to where the tracks of specific creatures are you can start to learn the routes and areas those monsters go. After a while of this I can generally tell where a monster is likely to be before I even start the hunts and I'm always guiding my party without the need for the scoutflies sometimes.
@jaimedeleon1194
22.04.2024I pause real good. I love these personal messages buried in a larger body of work
@witherslayer8673
22.04.2024perhaps make it so that you can enable various reserch ranks, for if you want a 'here is monster, go kill' exsperience, or if you want to exspirience the thrill of the hunt you can increase the size of or disable the heat map(for if you want to check your understanding of the creature)
@alvarorubio1993
22.04.2024A good idea is to implement the weekly bounty sistem from Genshin Impact. How it works is that the first time you get to a new area you have to work up your "reputation" by doing small tasks and favors to the locals, random quests help too, then you are alowed into the "reputation system" in the area therefore you get weekly tasks and bounty assignments. The bounty has you eliminate a big treat and tells you the specific weekness and invulneravilities of the subject. Once you accept the bounty it gives you a heat map to go find "it" initially you had to find tracks but latter they removed that step.
This systemp, along with your flavor tests, gives the player a mayor reason to engage in Hunting as it gives you a clear advantage to reward you studing the monster, also it would double down in the element/status part of the game. For example when you find out the specific monster you study the tasks previous to the encounter, lets say you hunt a Rathian, you find out from your tracking that she shed wet scales meaning she just had a bath. This matters because the residual water increases the Rathians natural weakness to lightning making it 50% more effective. In the same account Rathians are resistant to fire, this weet satate would make her 100% resistant to fire, wich is a bad idea to hunt a Rathian with fire in the first place. This would clearly reward and punish people that pay or don't pay attention to the monster wekknesses, also for casual players that don't want to engage with it make it clear that you need elementless weapons, therefore you don't get to use cool element weapons if you are just going to ignore hunting, sure you can use them but if your bounty is inmune to your element you will only do raw damage instead completly removing elental flashes from your weapon attacks. Personaly I tend to use Nargacuga and Serigious weapons in order to forsake over spcialisation and streamline my weapon progresion, I have tried weapon specificity in parts games and you just don't have enough incentive to bother with all elements and statuses.
@The_documentarian
18.04.20243:20 As an austrian hearing a english speaking youtuber suddenly speak my language opens up a very uncanny valley
@scelex
18.04.2024Bro spricht einfach deutsch, ich kack ab
@lavnlvas
18.04.2024As someone who constantly gets reccommended MH games to satisfy my desire to hunt monsters, but who doesnt find them fun because they aren't a 1 hour build up to a 10 second fight, does anyone here have any reccommendations?
@joshcrackedboooi2392
18.04.2024if i remember from watching my friend play red dead redemption 2 the hunting has lots of your solutions as the basis for hunting special animals and normal ones
@n3rfdr4gon99
18.04.2024Nitpicking about the use of the word "hunter"? It's a game bro. These creatures aren't even real.
I'd actually argue that Monster Hunter World lets you follow tracks and other markings/excretions which gives you points depending on how fresh they are, has you traverse large maps, requires you to change your loadouts depending on what you are hunting, and forces you to think about how to employ fight/flight tactics with not only your quarry, but any other potential predators. There is also the use of scout flies, which act like bloodhounds. Monster "hunting", in other words.
Cabela's games don't make you a "hunter" either, just because it's a popular name in sporting goods, but you don't see people talking about that because those games are terrible bargain bin filler, right up there with 2K sports games that come out every year.
@lennartgoebel
18.04.2024Der Moment wenn man realisiert, das dein liebster Creator seit einigen Tagen eigentlich ein Landsmann ist š¤£
@themeekkat
18.04.2024I find World's method to be genuinely insulting to the player's intelligence.
There's nothing immersive about following a GPS and call it "hunting".
It breaks it quickly for me as I KNOW i am playing a game with a very gamey feel in a poor attempt to trick me into thinking I'm "hunting".
I'd prefer a system that uses the cohoot to take "evidence" out of certain areas that you send it to.
There also being "evidence" in the environment with it visibly being warm or cold. Non of the evidence being highlighted like in world of course.
That'll be too hand holdy.
Keep this for the duration of the entire game while also heavily reducing the Grind and RNG. (Meaning keep it for rehunts too)
As you suggested with the quest info, there could be information on what type of evidence to look for.
If the monster is purely unknown, let there be monsters that are known roam the area so that their evidence is distinct from the new monster.
Anything of this and non of World's insulting immersion breaking attempt.
@kentonroush
18.04.2024I am obviously super late to the party on this, but I feel like a lot of these kinds of discussions about hunting in Monster Hunter don't give Rise enough credit. As this video points out, yeah, Rise totally removes the aspect of tracking the monsters, after the old games made it boring and World made it kinda janky and overly gamified. But I completely disagree that Rise encourages just sprinting straight to the monster ASAP and doesn't engage with the 'hunting' phase at all.
See, in absence of tracking mechanics… Rise's method of representing the hunt, player knowledge of the monsters and their environments and all, is instead found in the MAPS. If you're a speedrunner, yes, there's no hunt phase. But for anyone else? Spiribirds can be responsible for half your HP and stamina. Endemic life can offer powerful status effects, free rides, bonus items and healing. And all those things spawn in the same place every hunt. So as you play, you learn the maps, the best routes through them, where to find the most useful tools. You can, yes, just sprint straight to the monster, but these are pretty major rewards for taking some time to first scout out the area, prepare, and attack only once you're ready, with the environment on your side and a battle plan- You can open a hunt dealing thousands of totally free damage, with massively boosted stats, with just like 3 minutes of prep to prove you've bothered to engage with the world.
@saintofstories
18.04.202412:42 I disagre. Kind of… MHW was the first game that I got in to in the MH series because I actually learned the map. Rath nests are always here when you do damage to it it will run here or *there*, if it wants to heal or ear it goes *here*. The scout flies helped me by showing me exactly where, but after enough hunts I learned the flies don't always take me the best or fastest route. Or if I fall from the path how to get back up
@BrokenRose-mu6kx
18.04.2024I think people who really care about hunting should try out TheHunter: Call of the Wild.
(and maybe even try it without the U.I.)
It'll reveal how much they care about the "hunting" aspects a lot in terms of immersion. Maybe a spin off game can have a more realistic hunting feature, but monster hunting is just a fighting game called monster hunter. The meat is in the fighting.
Players will just optimize the hunting out of it to get to the fight faster. It's why psychoserum exists.
Known spawn locations also don't really help. Players will just run towards the monster immediately after learning where they are.
In general though the vast majority of a quest is spent fighting not hunting even though the series is called "monster hunter".
Hunting is such a small thing compared to fighting in a quest.
(we have weapons with various fighting moves for a reason)
Again maybe a spin off that is similar to TheHunter:Call of the Wild would work, but it'll have to be very different from what most people like and balanced around that.
@ChaoticGoodPeasant23
17.03.2024I can never fight another Nargacuga again after watching the animation a few years ago.
@9throchannel659
17.03.2024Not attacking and waiting for the monster to walk to an area with more suitable terrain with ledges, walls, closer spaces where the monster's mobility is limited kind of resembles hunting afterall
@briandarnell2273
17.03.2024I HOPE THEY IMPLEMENT THIS FOR WILDS ON GAWD
@dima_keller
17.03.2024Can't agree with you on World's tracking. I often ignored and sometimes disabled scout flies and enjoyed tracking monsters, only relying on my knowledge and the tracks they leave
Also I really enjoyed learning maps in this game and think it's another important thing you should have mentioned. Knowing where you can gather specific materials or where you might lure a monster to use your surroundings against it is really great
@BeansEnjoyer911
17.03.2024ive only played MH3, Freedom Unite, and recently just beat Iceborne.
i really really love the idea of Hunter/Gathering in MH games. early game is my favourite, needing to forage basically everything.
i really hope they dont stick with the Rise formula
@kyleochoa9004
17.03.2024Yeah dude, i don't know what you are talking about. Ive been hunting since I was a kid and i do it by spinning around with two large knives while jumping up and down and throwing paintballs at the animals when they try to run away all while a friend plays a recital on a hammer that doubles as a musical instrument to get me hyped up. Thats exactly like monster hunter. Hell i even throw feces at jaguars if they show up while im hunting something else.
@steven_th1303
17.03.2024idk about this, I feel like worlds system is perfect already, in early games I'd never focus on the map instead following the scoutflies, but cause the scoutflies would diverge path to show gatherings on the ground, I would end up looking around me and actually soak in the beautiful world, I never tunnel visioned into just focusing on the scoutflies, + in endgame I ignore the scoutflies cause I alr know the monsters locations, so its really not mindless at all, Idk about the others tho
taragnor
15.04.2023TBH, I always found the "wander aimlessly and try to find the monster" aspect of the MH series really boring. I'm glad Rise streamlined it away, so I could spend more time fighting the monster. I play MH for the combat system and multiplayer experience, not so I can wander around the wilderness looking for tracks. While it's true that Monster Hunter doesn't do a good job simulating the more tedious elements of hunting, that's a good thing.
taragnor
15.04.2023TBH, I always found the "wander aimlessly and try to find the monster" aspect of the MH series really boring. I'm glad Rise streamlined it away, so I could spend more time fighting the monster. I play MH for the combat system and multiplayer experience, not so I can wander around the wilderness looking for tracks. While it's true that Monster Hunter doesn't do a good job simulating the more tedious elements of hunting, that's a good thing.
1000Tomatoes
15.04.2023One thing that I feel was missed potential in Rise was making use of the verticality and traversal to better find Monsters. I've been playing with the map off, and having to explore a bit to find the monster definitely fits more with the movement and the endemic life buffs. Though I would like something that provides some guidance. Something like a high up lookout point where you could send out something to help find the target or that lets you see some sign of thier presence like falling trees or an electric glow from far away would have been cool.
It's honestly less of an issue with diverging from the legacy features or not fulfilling the fantasy and more of an issue of the new systems could come together to work really well in a way only rise could (assuming wirebugs and endemic buffs aren't returning) but it doesn't. I don't care about most of the other things people always harp on about rise vs world vs legacy games, but this is probably least favorite thing about Rise. I quite like rise so I don't think that's saying to much though.
1000Tomatoes
15.04.2023One thing that I feel was missed potential in Rise was making use of the verticality and traversal to better find Monsters. I've been playing with the map off, and having to explore a bit to find the monster definitely fits more with the movement and the endemic life buffs. Though I would like something that provides some guidance. Something like a high up lookout point where you could send out something to help find the target or that lets you see some sign of thier presence like falling trees or an electric glow from far away would have been cool.
It's honestly less of an issue with diverging from the legacy features or not fulfilling the fantasy and more of an issue of the new systems could come together to work really well in a way only rise could (assuming wirebugs and endemic buffs aren't returning) but it doesn't. I don't care about most of the other things people always harp on about rise vs world vs legacy games, but this is probably least favorite thing about Rise. I quite like rise so I don't think that's saying to much though.
Zansolo
15.04.2023Well I'm late to the party, but I still think World did it rather well.
While I get how ppl complain about scoutflies cluttering the screen & snapping the player's camera, the way World introduced the quests was still very good in terms of showing their general habitats
World being my 1st MH Game, ofc I got immersed in the world instantly, poking around with everything I had in Low Rank (including the Hunter's Notes). The Assignments have alot of monster tracks scattered around the general area that specific monster would roam, like the Tobi-Kadachi quest where it's footsteps can be found around the mid section of the ancient tree where it roams. Add on top of the fact that Tobi fights so well on tree tops, it gave the impression that it would usually be found around spots with walls (tree trunks) it could jump onto. Afterwards when hunting Tobi, there would alr be a general idea of where Tobi could be.
Hunter Notes also show the basics of which locale monsters would spawn, like Rathian can be found in Ancient Forest & Wildspire Waste. Based off these information, it can be assumed that Rathian would roam the Western part of Wildspire Waste (near the Silent Forest) more often.
I think a important part of MH games with emulating "Hunting" is to make a world as immersive and interesting as MH World. The second the game is able to reel in a player's interest and immerse themselves in the environment, the player will naturally read through more text about it.
Playing Rise after experiencing Iceborne, MHFU & MHGU, I wasn't as interested in reading the lore Rise has to offer, which I can say feels like 2 reasons
1. I alr know alot of the things about this game, based off the first few games I played, I don't think there's much to learn from reading the text. I have no insentive to go through everything slowly, since in my previous MH experiences, I have alr reached the point of just "Quest, Hunt, Return".
2. The locales don't look interesting, but I don't get to see it. The different maps in Rise are interesting, alot of details of by gone civilization, or remnants of conflicts. But all of these just zip past me cuz Wirebug & Palamutes move so fast. It's like how sitting in a car, u can go very far places very fast, but if u drive too fast it's easy to miss the details around ur home, compared to walking. I end up only looking at Battle Zones most of the time I enter maps, not really learning much about the environment. U could say "yeah well u could just NOT use them", but that goes back to the 1st point. WHY should I not just zip past everything, if I alr play the previous entries. WHAT is there for me to SEE in this new game? what is my INSENTIVE to enjoy the environment, if a game does not insentivise me to poke with an aspect of it's content, why would I bother with it?
If I were to take a different game as example to why insentive is important, TLoH: Trails.
I don't particularly like reading, I prefer watching & listening to videos. But that series made me enjoy reading mountains & mountains of text for days on end. The Story is interesting, so I read. The World is interesting, so I read. The NPCs are interesting, so I read. There are miss-able items, so I search(completionist mindset yes).
The series made me read through all it's text because it insentivised me to. I don't do it cuz "Oh I bought this game, so I have to enjoy 100% of it's content).
The battle system of the 1st game of the series was complex, but since the battles were easily won(normal mode), I never bothered poking around with it's supposingly complex skill equipping system.
so basically, MH World did it very well, it used more other parts of the game to tell hunters what and how the monster behaves. A more important part to the game should be to incentivize Old & New Hunters to immerse themselves in the world from the get go, otherwise the "Hunting System" no matter how well it's done, Old Hunters will find it tedious, while New Hunters will find it off-putting.
Zansolo
15.04.2023Well I'm late to the party, but I still think World did it rather well.
While I get how ppl complain about scoutflies cluttering the screen & snapping the player's camera, the way World introduced the quests was still very good in terms of showing their general habitats
World being my 1st MH Game, ofc I got immersed in the world instantly, poking around with everything I had in Low Rank (including the Hunter's Notes). The Assignments have alot of monster tracks scattered around the general area that specific monster would roam, like the Tobi-Kadachi quest where it's footsteps can be found around the mid section of the ancient tree where it roams. Add on top of the fact that Tobi fights so well on tree tops, it gave the impression that it would usually be found around spots with walls (tree trunks) it could jump onto. Afterwards when hunting Tobi, there would alr be a general idea of where Tobi could be.
Hunter Notes also show the basics of which locale monsters would spawn, like Rathian can be found in Ancient Forest & Wildspire Waste. Based off these information, it can be assumed that Rathian would roam the Western part of Wildspire Waste (near the Silent Forest) more often.
I think a important part of MH games with emulating "Hunting" is to make a world as immersive and interesting as MH World. The second the game is able to reel in a player's interest and immerse themselves in the environment, the player will naturally read through more text about it.
Playing Rise after experiencing Iceborne, MHFU & MHGU, I wasn't as interested in reading the lore Rise has to offer, which I can say feels like 2 reasons
1. I alr know alot of the things about this game, based off the first few games I played, I don't think there's much to learn from reading the text. I have no insentive to go through everything slowly, since in my previous MH experiences, I have alr reached the point of just "Quest, Hunt, Return".
2. The locales don't look interesting, but I don't get to see it. The different maps in Rise are interesting, alot of details of by gone civilization, or remnants of conflicts. But all of these just zip past me cuz Wirebug & Palamutes move so fast. It's like how sitting in a car, u can go very far places very fast, but if u drive too fast it's easy to miss the details around ur home, compared to walking. I end up only looking at Battle Zones most of the time I enter maps, not really learning much about the environment. U could say "yeah well u could just NOT use them", but that goes back to the 1st point. WHY should I not just zip past everything, if I alr play the previous entries. WHAT is there for me to SEE in this new game? what is my INSENTIVE to enjoy the environment, if a game does not insentivise me to poke with an aspect of it's content, why would I bother with it?
If I were to take a different game as example to why insentive is important, TLoH: Trails.
I don't particularly like reading, I prefer watching & listening to videos. But that series made me enjoy reading mountains & mountains of text for days on end. The Story is interesting, so I read. The World is interesting, so I read. The NPCs are interesting, so I read. There are miss-able items, so I search(completionist mindset yes).
The series made me read through all it's text because it insentivised me to. I don't do it cuz "Oh I bought this game, so I have to enjoy 100% of it's content).
The battle system of the 1st game of the series was complex, but since the battles were easily won(normal mode), I never bothered poking around with it's supposingly complex skill equipping system.
so basically, MH World did it very well, it used more other parts of the game to tell hunters what and how the monster behaves. A more important part to the game should be to incentivize Old & New Hunters to immerse themselves in the world from the get go, otherwise the "Hunting System" no matter how well it's done, Old Hunters will find it tedious, while New Hunters will find it off-putting.
The Average Gamer
15.04.2023They should add a way to sneak up on and instantly fell small or weak monsters (like kebli or aponoths) instead of swinging at them until they die.
The Average Gamer
15.04.2023They should add a way to sneak up on and instantly fell small or weak monsters (like kebli or aponoths) instead of swinging at them until they die.
HNTR
15.04.2023As someone whose name is Hunter this is funny to me somehow. Also I love this series. The name is just a sheer coincidence
Kashae Saint
15.04.2023lol – ah, debating whether a fictional game is real enough… time to get a snack.
Kashae Saint
15.04.2023lol – ah, debating whether a fictional game is real enough… time to get a snack.
kari
15.04.2023I'd honestly be so bold as make monster behavior during fights and outside of them like Shadow of Mordor did. You try to kill an orc with an arrow and then you just find out he enrages if you use a bow, and it's shown to you with a message somewhere in the screen. The same could be added to MH, you hit a monster with what is usually enough to poison them and it isn't poisoned? You get a small pop-up somewhere telling you "You learned that this monster has poison resistance" Same for something like Sonic bombs or traps shenanigans (Rajang, nargacuga, deviljho, for example)
kari
15.04.2023I'd honestly be so bold as make monster behavior during fights and outside of them like Shadow of Mordor did. You try to kill an orc with an arrow and then you just find out he enrages if you use a bow, and it's shown to you with a message somewhere in the screen. The same could be added to MH, you hit a monster with what is usually enough to poison them and it isn't poisoned? You get a small pop-up somewhere telling you "You learned that this monster has poison resistance" Same for something like Sonic bombs or traps shenanigans (Rajang, nargacuga, deviljho, for example)
Nami_moos
15.04.2023i disagree with the notion that theres no hunting in the old titles. for 1 you can watch them leave the area and have an exact or aproxamit idea of which area they went to. and with more experiance having that happen without a paintball on youll learn the monsters patterns and where it goes. not to mention as a new player youll learn where monsters sleep so if they are low health and ran away unpaintballed youd know cause you learned it perviously or for example where a monster goes to eat like in 3u rathalos in D island will go to i think only 2 or 3 to eat aptonoth. not saying its perfict but i dont think it should be ignored what the older games had in terms of hunting and learning how to find the monsters. also isnt preperation a part of hunting? which has been less important in the newer games. beyond just what weapons and armor youll take. your items and item managment was a big part of it in the past as well. like in the real world you dont go to hunt an animal without prepairing and taking weapons and equipment you may need, as well as food to keep you going during the search.
Nami_moos
15.04.2023i disagree with the notion that theres no hunting in the old titles. for 1 you can watch them leave the area and have an exact or aproxamit idea of which area they went to. and with more experiance having that happen without a paintball on youll learn the monsters patterns and where it goes. not to mention as a new player youll learn where monsters sleep so if they are low health and ran away unpaintballed youd know cause you learned it perviously or for example where a monster goes to eat like in 3u rathalos in D island will go to i think only 2 or 3 to eat aptonoth. not saying its perfict but i dont think it should be ignored what the older games had in terms of hunting and learning how to find the monsters. also isnt preperation a part of hunting? which has been less important in the newer games. beyond just what weapons and armor youll take. your items and item managment was a big part of it in the past as well. like in the real world you dont go to hunt an animal without prepairing and taking weapons and equipment you may need, as well as food to keep you going during the search.
JoĆ£o Junior
15.04.2023I must say that after starting playing monster hunter shortly after watching this video, I disagree with you, I played the first rank 1 guild quests on MHFU unite, and MHW until the point where you are asked to face Rathalos and Dialos, so my toughts are subject to possible change.
But so far, I do get the feel of a "hunt" from MH games, specially due to the preparations you do before a hunt: getting the regular supllies(potions, meals, etc) and the specific items to track, stun, and damage the target monster. but also, due to small tips, such as learning its weak spots. Those two aspects feels specially strong to me when its something I take 1 or 2 failed hunts to learn, for example, I was struggling a lot with Daimyo Hermitaur in FU, then I learned that its head was a weak spot, you can dodge through his legs, and that you can stun him with sonic bombs when he defends itself. That allowed me to prepare and strategize accordingly to the monster I was hunting, and allowed me to beat the crab fairly easily. Another big selling point for me, is the way that the enviroment can affect your hunts, encouraging you to be ready for certain situations, and to use your surroundings for your advantage, one example of that is the Rathalos quest in MHW, you can use the den to drop him down, can make use of some jumping spots to mount him, and also gotta be ready to deal with the rathian possibly trying to mate him, wich you can do if prepared with a dung pod. Another thing that makes me feel like a hunter hunting its prey, is during the end of the hunts in MHW, where the monster becomes unable to walk properly, and starts to run away, only for you to track him down to its nest and attack it while it sleeps.
JoĆ£o Junior
15.04.2023I must say that after starting playing monster hunter shortly after watching this video, I disagree with you, I played the first rank 1 guild quests on MHFU unite, and MHW until the point where you are asked to face Rathalos and Dialos, so my toughts are subject to possible change.
But so far, I do get the feel of a "hunt" from MH games, specially due to the preparations you do before a hunt: getting the regular supllies(potions, meals, etc) and the specific items to track, stun, and damage the target monster. but also, due to small tips, such as learning its weak spots. Those two aspects feels specially strong to me when its something I take 1 or 2 failed hunts to learn, for example, I was struggling a lot with Daimyo Hermitaur in FU, then I learned that its head was a weak spot, you can dodge through his legs, and that you can stun him with sonic bombs when he defends itself. That allowed me to prepare and strategize accordingly to the monster I was hunting, and allowed me to beat the crab fairly easily. Another big selling point for me, is the way that the enviroment can affect your hunts, encouraging you to be ready for certain situations, and to use your surroundings for your advantage, one example of that is the Rathalos quest in MHW, you can use the den to drop him down, can make use of some jumping spots to mount him, and also gotta be ready to deal with the rathian possibly trying to mate him, wich you can do if prepared with a dung pod. Another thing that makes me feel like a hunter hunting its prey, is during the end of the hunts in MHW, where the monster becomes unable to walk properly, and starts to run away, only for you to track him down to its nest and attack it while it sleeps.
Andrew
15.04.2023I really like your heat map idea. I'd actually like to expand on it a little. For one, I think it would be cool if Palamutes interacted with this system a little bit. Removing the green glow of the scoutflies would make tracks much harder to spot, but maybe the Palamute can point It's nose at nearby tracks to show you them. It would be super cute and flavorful, and it can also serve as an explanation for the heat maps. Your dog gets the scent, so it can narrow down the location of the monster and its tracks.
I'd also suggest a specific way for the heat maps to work. When you grab a track, a question mark icon with a number next to it will appear on your UI. Finding a set of tracks for a separate monster brings up another question mark icon. The number next to it is the order in which you discovered the set of tracks. The ? icons can be targeted by clicking in the joystick, just like targeting a monster in all the other games. The selected target will have it's heat map shown.
The icons will remain as question marks until you sight the monster. This means that tracks that you find won't ever tell you what monster they belong to, just the name of the track itself, like "old footprints," "old gashes," etc. This makes the player actually pay attention to the tracks they find. Say you're hunting a Rathalos. You find some footprints and the heat map leads you to more tracks. Then however, you find some "old scales" that are green instead of red. Any hunter that is paying attention will realize that the track set is that of a Rathian, and will deselect the ? icon and look for a different set.
This rewards the player for the level of monster knowledge that they have. For another example, both Diablos and Glavenus leave "old gashes" on walls. But most will be able to tell that a single slice means a Glavenus, and two slices means a Diablos. Particularly knowledgeable hunters might even be able to tell exactly what they are tracking just based on the shape of the footprint. Their reward naturally comes from the satisfaction of fast and efficient tracking, based entirely on their own knowledge. It would be both immersive and rewarding.
I think near endgame this system can still remain engaging as well. If you make it so that near endgame, all heat maps are shown at the start even before you gather a single track, you can remove some of the tedium. You still keep the icons as question marks until you spot the monster. Having access to the heatmaps however will allow skilled hunters to determine where to look before even leaving the camp. Since the heatmaps show general locations of where tracks are found, if you know where specific monsters generally go, you can narrow down which heatmap likely belongs to the monster you want based on the locations it's showing. For example, if you know that your monster never goes to area 6, you can rule out the heatmaps that shows that there are tracks there. This would hopefully be consistently fun and satisfying for hunters that really get to know their monsters and where they travel, and even for people that aren't as good at that type of map logic, starting with the heatmaps is still an advantage since they can immediately know where to start looking.
Andrew
15.04.2023I really like your heat map idea. I'd actually like to expand on it a little. For one, I think it would be cool if Palamutes interacted with this system a little bit. Removing the green glow of the scoutflies would make tracks much harder to spot, but maybe the Palamute can point It's nose at nearby tracks to show you them. It would be super cute and flavorful, and it can also serve as an explanation for the heat maps. Your dog gets the scent, so it can narrow down the location of the monster and its tracks.
I'd also suggest a specific way for the heat maps to work. When you grab a track, a question mark icon with a number next to it will appear on your UI. Finding a set of tracks for a separate monster brings up another question mark icon. The number next to it is the order in which you discovered the set of tracks. The ? icons can be targeted by clicking in the joystick, just like targeting a monster in all the other games. The selected target will have it's heat map shown.
The icons will remain as question marks until you sight the monster. This means that tracks that you find won't ever tell you what monster they belong to, just the name of the track itself, like "old footprints," "old gashes," etc. This makes the player actually pay attention to the tracks they find. Say you're hunting a Rathalos. You find some footprints and the heat map leads you to more tracks. Then however, you find some "old scales" that are green instead of red. Any hunter that is paying attention will realize that the track set is that of a Rathian, and will deselect the ? icon and look for a different set.
This rewards the player for the level of monster knowledge that they have. For another example, both Diablos and Glavenus leave "old gashes" on walls. But most will be able to tell that a single slice means a Glavenus, and two slices means a Diablos. Particularly knowledgeable hunters might even be able to tell exactly what they are tracking just based on the shape of the footprint. Their reward naturally comes from the satisfaction of fast and efficient tracking, based entirely on their own knowledge. It would be both immersive and rewarding.
I think near endgame this system can still remain engaging as well. If you make it so that near endgame, all heat maps are shown at the start even before you gather a single track, you can remove some of the tedium. You still keep the icons as question marks until you spot the monster. Having access to the heatmaps however will allow skilled hunters to determine where to look before even leaving the camp. Since the heatmaps show general locations of where tracks are found, if you know where specific monsters generally go, you can narrow down which heatmap likely belongs to the monster you want based on the locations it's showing. For example, if you know that your monster never goes to area 6, you can rule out the heatmaps that shows that there are tracks there. This would hopefully be consistently fun and satisfying for hunters that really get to know their monsters and where they travel, and even for people that aren't as good at that type of map logic, starting with the heatmaps is still an advantage since they can immediately know where to start looking.
HNTR
15.04.2023As someone whose name is Hunter this is funny to me somehow. Also I love this series.
The name is just a sheer coincidence
HNTR
14.04.2023I miss the paintball item
Geilolp
14.04.20233:24 Die Kommentarsektion ist nun Eigentum der Bundesrepublik Deutschland.
Oceaniz being german an interesting revelationš
Bob Joe
14.04.2023I think this is a genius idea and I would love to see this in the actual game
Matthew McLean
14.04.2023I absolutely loved freedom unite when I was a kid, although I did hate it when the monster were getting their cheeks clapped and theyād bitch it and run away from me š
Johan Khamaruddin
14.04.2023Because my dumbass doesnt like to read i didnt know that THAT is why we have the owl in the first place. I just thought it was as simple as being a poogie replacement
Chizitara Igwe
14.04.2023So actually in the 2nd gen there was something similar to what you said but it wasnāt for all monsters. The magazine āHunting lifeā gave clues to what monster like tigrex kut ku and such did and were they liked to stay overall. The magazine said khezu lives in the caves of snowy mountains and swamp region. And khezu spawn is literally area 3 of artic ridge. But they gave up on this in later gens
Barlow Solus
14.04.2023I think you have an excellent idea here. To address the researching about Master Rank and such, I had an idea that you could possibly do additional Master Rank research in that case. With the addition of the camera, let's say there's a recording feature implemented in the future, or even just the camera is fine. You can record scenes of Master Rank monster behaviors, deviations in their attack patterns, new patterns, more extreme forms of ailments the monsters can cause, etc. Furthermore, you can record environmental things as well, such as the behavior of other monsters in the area when your target is around (in the case of Deviljho or some other invasive species that doesn't belong to a locale).
All of these can be compiled, and, if you're like me and have a sudden disparity in funds between HR 70 to HR 300, this optional research can be sold to line your pockets, as well as, in-universe, assist the Guild. In addition to this, you can even have bonus content unlocked from doing this optional research, like extra quests that have more unique cat and mouse dynamics in them or something that really tests your monster knowledge, with cosmetic and unique layered weapon rewards.
DragaleoReforged
14.04.2023I honestly loved world scout flies